nope not doing anything wrong really, it just really is a bitch.
the back bar keeps the bike in for multiple retries (aslong as you dont hit tnt) and i always use things to line up tricks. there are reference points in all my tracks for lining/setting up clean jumps over obstacles and all that. example is scorched earth last cp, the ideal weight shift is in line with the foreground pipe you go past... ideal line up spots exist all over badlands too.
i still got you beat for time murdoc but you got me beat for faults by 2.
another trick for that cp is from the previous cp the tnt has already blown, saving time... but even from a retry at that cp (which usually happens
) you can do it fast and be up there _before_ the tnt blows for a quick time.
hoping to get enough time outside of the editor to join in the tournament (trying to finish a new track) but i am way out of practice at even my own track, let alone skums, reds and yours, so we will see.
_________________HEETSAUCE TRACKS TRIALS EVO - TRIALS HDdb VOLTRON db CREW TRIALS HD
Everyone is so gangsta here i feel left out