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PostPosted: Fri Mar 19, 2010 10:16 pm 
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heetsauce wrote:
nice run murdoc, good to finally see someone beasting the badlands. each cp has a few different techs that work to pass them. its always cool to see people using different techs than i do on the same obstacles when i play. never done a backflip over the small backwards gap, learned a new one ;) ps- you missed a shortcut ;)


yeah i know about the shortcut i just prefer the low road :wink: - that third to last checkpoint is a bitch - am i doing something wrong?



YES it is, thats where i get like all my faults :P

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PostPosted: Sat Mar 20, 2010 12:32 am 
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nope not doing anything wrong really, it just really is a bitch. :mrgreen: the back bar keeps the bike in for multiple retries (aslong as you dont hit tnt) and i always use things to line up tricks. there are reference points in all my tracks for lining/setting up clean jumps over obstacles and all that. example is scorched earth last cp, the ideal weight shift is in line with the foreground pipe you go past... ideal line up spots exist all over badlands too.

i still got you beat for time murdoc but you got me beat for faults by 2. :) another trick for that cp is from the previous cp the tnt has already blown, saving time... but even from a retry at that cp (which usually happens ;) ) you can do it fast and be up there _before_ the tnt blows for a quick time.

hoping to get enough time outside of the editor to join in the tournament (trying to finish a new track) but i am way out of practice at even my own track, let alone skums, reds and yours, so we will see.

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PostPosted: Sat Mar 20, 2010 12:36 am 
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as always, im never completely finished with anything. updated both project x and shadow dancer. please grab new versions now to see some stuff that i am happy with.

note; didn't add any dlc to those still, for all you pre-dlc players you're still good to go on everything other than aquabahn and dystopia.

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Everyone is so gangsta here i feel left out :roll:

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PostPosted: Sat Mar 20, 2010 12:45 am 
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a scorched earth II would be so sick, but without the sign bomb part :D i play that track over and over just to play the vert ramp, its so fun

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PostPosted: Wed Mar 24, 2010 8:51 am 
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new track finally out, THE ALCHEMIST. have fun with this one guys, go for the fast time or just go bananas, it's designed for both.

red- yeah, scorched earth 2 does sound good, maybe in the future ;)

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Everyone is so gangsta here i feel left out :roll:

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PostPosted: Wed Mar 24, 2010 8:57 am 
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HEET - Ran through The Alchemist a few times - good stuff - got my zero fault in but only silvered it so far - once I get a platinum i'll put up a vid for you :D

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PostPosted: Wed Mar 24, 2010 2:40 pm 
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alchemist....epic track, flow is mad when you get everything. ill be getting a video later :)

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PostPosted: Wed Mar 24, 2010 3:38 pm 
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yo heet the new track is pure platnum, your tracks are pure genius and they are always as good if not better than the track before it. You got one twisted mind, chalk another one off for my growing collection. cant wait to see the videos murdoc and 420. Ive already said it but i wanted to say it hear good shit my son. is this track elite i waunder.

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PostPosted: Thu Mar 25, 2010 9:17 am 
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murdoc, 420, thanks for checking it out can't wait to see you guys murdering this new one. see if you guys can find all the best techs for the speed runs, i know i see some good ones in all your videos killing the custom tracks. i could spend hours in here just bouncing off walls and doing taps and tricks... STREET STYLE

rot good to know you are not bored of it yet ;) you got alot of other good custom tracks to play.

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Everyone is so gangsta here i feel left out :roll:

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PostPosted: Thu Mar 25, 2010 10:22 am 
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IMMA SEND YOU A FREIND REQUEST NOW!!! :twisted:

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PostPosted: Thu Mar 25, 2010 11:10 am 
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puncher - accepted


please re-download the alchemist everyone, minor visual fixes. perfect now

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Everyone is so gangsta here i feel left out :roll:

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PostPosted: Thu Mar 25, 2010 11:44 am 
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Waheh you finished it, still feeling the beats at the start :P the shortcut is really hard to nail right, really cool track man, you into the book?

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PostPosted: Thu Mar 25, 2010 1:50 pm 
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hey. id love to try out some of your tracks man, i have a few to share also- I'll try send you a FR.. :) my GT is jimboy2k8

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PostPosted: Thu Mar 25, 2010 1:54 pm 
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I still can't do the huge ramp at the end of Scorched Earth :(.

Your new track's sick though.

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PostPosted: Thu Mar 25, 2010 5:25 pm 
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TannerRob wrote:
I still can't do the huge ramp at the end of Scorched Earth :(.

Your new track's sick though.


man, i couldnt do this forever then heet told me how to do it

lean back when your going up the start of the ramp, and then once you hit the transition, lean forward...and let go of gas when you get near top so you can make it over :)

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PostPosted: Thu Mar 25, 2010 6:02 pm 
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420 wrote:
TannerRob wrote:
I still can't do the huge ramp at the end of Scorched Earth :(.

Your new track's sick though.


man, i couldnt do this forever then heet told me how to do it

lean back when your going up the start of the ramp, and then once you hit the transition, lean forward...and let go of gas when you get near top so you can make it over :)


You know you want to do a video of the track ;).

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PostPosted: Thu Mar 25, 2010 7:42 pm 
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haha....well see 8)

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PostPosted: Fri Mar 26, 2010 12:30 am 
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i didn't download the new version of alchemist, but it's another damn good track!
great style!

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PostPosted: Sun Mar 28, 2010 4:39 am 
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thanks for the comments fellas, good to hear from alot of talented creators that like my stuff. :) very hard to find flow but with practice and experimentation it is a very free-flow and fast track. 90% difficulty hatemail so far (as usual) so guess noone knows how to throw their weight in mid air. real life riders know all about this, it is part of the basics for tricks but that really isn't part of this game.

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Everyone is so gangsta here i feel left out :roll:

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PostPosted: Sun Mar 28, 2010 6:30 pm 
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Dont worry about the difficulty complainers, its not that hard of a track. I bet they get to that wall after the 2nd checkpoint, fail like 5 times in a row, then give up. I think they just want to play for like 2 minutes, get the platinum, then move on. You make tracks for the hardcore.

This newest one is straight up beautiful. I kept wanting to slow down and check out all the crazy architecture. I got what I thought was a decent run, like 1:12 or so. It turned out to be bronze. I'll spend more time on her.

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PostPosted: Sun Mar 28, 2010 7:11 pm 
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heetsauce wrote:
90% difficulty hatemail so far (as usual) so guess noone knows how to throw their weight in mid air. real life riders know all about this, it is part of the basics for tricks but that really isn't part of this game.


same here, ive rode bmx all my life so thats how i know weight shifts :)

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PostPosted: Mon Mar 29, 2010 10:45 am 
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The Alchemist is awesome, heet! The first few times I played it, I was pretty frustrated with it, but once I found the line.. wow. :shock:

I managed zero faults after about an hour :oops: but I've still got a bronze. I'll be giving this some more time in the next couple days, cause I can definitely shave some seconds off.

As always, the track looks amazing. Keep up the good work, sir.

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PostPosted: Mon Mar 29, 2010 5:20 pm 
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lespritdelescalier wrote:
I managed zero faults after about an hour :oops: but I've still got a bronze. I'll be giving this some more time in the next couple days, cause I can definitely shave some seconds off.



:oops: you guys really need to learn how to just pin it :D

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PostPosted: Mon Mar 29, 2010 8:19 pm 
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420 wrote:
:oops: you guys really need to learn how to just pin it :D

I'm getting better at it, but while I'm decent at managing the obstacle, I need to work on my landings so I can transition into the next obstacle immediately. I spent a lot of time on this the other day playing KoTH. I managed to shave off over 15 seconds, and I'm sure I can get 3 more.

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I try to throw my money in to the screen, but it doesn't seem to fix my bugs any faster :)

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PostPosted: Wed Mar 31, 2010 2:24 am 
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Class track like all of Heetsauces.
He definitely likes to skew it towards the difficult end of things but the tracks are so good you persevere with them.
The Ninjas should remember there's a reason they are Ninjas and most of us are not. :wink:

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PostPosted: Wed Mar 31, 2010 2:48 am 
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les; yep exactly, landing proper is just as important as taking the obstacle with speed

hey golem, thats why i did a couple mediums ;)

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PostPosted: Wed Mar 31, 2010 3:37 am 
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alchemist was impressive top to bottom, i plan to explore each line at some point, but from the scenery to the line to the challenge it was all awesome :)

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PostPosted: Fri Apr 09, 2010 2:22 pm 
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Videos for my buddy HEET!

The Alchemist

Aquabahn

Shadow Dancer

Log Fortess

I love your tracks! So epic in the details and ride lines :D

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PostPosted: Tue Apr 13, 2010 1:57 am 
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Heet, you've out done yourself with 40 days rain, it's one of the best looking/moodiest tracks I've seen. It reminds me of some kind of shipyard or docks... I can almost smell the salt air and low tide! :lol: That finale is savagely priceless!

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PostPosted: Tue Apr 13, 2010 2:02 am 
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thanks jarret for the words and another video, i will update the first post and throw some videos in there :)

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