Constructive criticism here.
You're crazy physics tracks are awesome, but once you take away the tricks you're tracks aren't nearly as impressive.
There are two simple problems that I think you should fix.
One, your checkpoints. Mostly on your Ninja tracks. They are ridiculously far apart sometimes, which only makes your Ninja tracks more frustrating. I shouldn't have to go through 20 different obstacles to reach a single checkpoint. A good example of how this is annoying is the second to last checkpoint on Rage Quit. That part almost made me...rage quit. You could've easily seperated those two obstacles, but instead for some reason you decided to combine two really hard obstacles into one insanely hard obstacle. Not fun.
Second, your medal times. Their ridiculous. When I scroll through my list of user created tracks its mostly gold and platinum, until I get to your tracks. It then changes to bronze, bronze, bronze, bronze, bronze, bronze, with the occasional silver or gold.
You're probably trying to appeal to the top 0.000000001% of players, and they probably do, but I'm around rank 500 so I don't think I should be having such problems with a track. If you made some changes to your tracks you could make them appeal to people who aren't gods at Trials. Make your platinum times as hard as you want, but the fact that getting a silver medal on your track is hard even for me is just stupid. Spreading out your checkpoints just makes your track more annoying, not harder.
thanks for the feedback. With all but the ninja tracks, i don't have too much of a problem with the times (yeah i know it's easier when you make them) - (and we're roughly the same on the leader boards), I've been a little leaner on my times lately - but can still improve.
Checkpoints for me, are sometimes a bitch, mainly with the physics tracks. Sometimes its just not possible to add them in at a certain point. With static tracks, yeah again i could do better. Regarding "Rage Quit", that last area that you said, the way it's designed i couldn't have put in a checkpoint (bad designing at the end), but i do know people have beaten the track 0 faults (when my best is 10 faults).
I will take on what you have said, and try to work it into whatever i build next
Does anyone else have problems with time ect... please let me know and i'll see what i can do