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 Post subject: Object Limit?
PostPosted: Mon Aug 24, 2009 11:45 pm 
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I guess I made my track too big, and now I'm going through and am deleting a bunch of background crap I threw in to make it look a bit more proffesional, which is cool. I just want to know whether the size of an object factors into the limit, or if it's just how many objects there are. I've delted a ton (a ton) of stuff. More stuff than I've added to the track since I started editing it today, and I'm still being told that there's too much stuff. I just wanted to know before I start taking away things that are actually need to the track to work.

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 Post subject: Re: Object Limit?
PostPosted: Tue Aug 25, 2009 12:22 am 
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Yeah its really anoying if you reach the limit when the track is 90% done.

I do not know how to explain this in a proper way but im also afraid that, lets say a piece of wood, adds 10 points, but when you remove it it only deducts 8, like in the good old THPS days.

So if you add and remove, add and remove, add and remove, then there are some points (I really cant come up with some better word for it) thats unused.

I tried my theory once by removing 3 barrels, but I could only add 2 before I ran out of "add more items to your sorry piece of track"-points.

Can someone confirm?

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 Post subject: Re: Object Limit?
PostPosted: Tue Aug 25, 2009 12:27 am 
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Trials Developer
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Jorma wrote:
User created track files are 8kb max, which is not very much, but certainly enough for good looking tracks. Tracks also have 1000 object hard limit. Depending on the track layout, the size limit sometimes (but not always) comes before the 1000 object limit.


And also there is area complexity (Counter in screen), which prevents spamming "expensive" objects in one place.

Static object = cheap
Dynamic = medium
Light / Effect = expensive

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 Post subject: Re: Object Limit?
PostPosted: Tue Aug 25, 2009 12:51 am 
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Alright, that makes sense. Thanks for the quick reply.

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