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PostPosted: Sat Dec 18, 2010 9:37 pm 
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Thread Directory:
- Trials Evolution Custom Tracks
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This will be the new place for my tutorials and any questions relating to the editor. If anyone would like to see how I do something in one of my own tracks, I'll make a video of it in editor mode. I'll also post videos of new stuff that I'm experimenting with. (Sorry if my voice is hard to hear. I didn't use a mic.)

Tutorials:
Managing Objects
Circles and Springboards

Tracks In Editor Mode:
Pardora's Box
Catacombs
Onslaught

Track Previews:
Trebuchet
Snow Sled

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Last edited by xIronWarlordx on Sun Apr 15, 2012 12:26 am, edited 6 times in total.
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PostPosted: Sun Dec 19, 2010 9:25 pm 
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Nice idea. The object at the beginning of trebuchet would be most interesting for me! Maybe a tutorial on this 8) ?

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Last edited by Happyflow on Sun Dec 19, 2010 9:48 pm, edited 1 time in total.
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PostPosted: Sun Dec 19, 2010 9:33 pm 
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yep looks like a very helpful thread. how about an Advanced Piston Tutorial? i know id probably benefit :)

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PostPosted: Sun Dec 19, 2010 10:16 pm 
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Haha, you are crazy man. That snow sled is dope. 8)

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PostPosted: Sun Dec 19, 2010 10:22 pm 
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Nothing like a few good tutorials to get peoples minds going ;)

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PostPosted: Sun Dec 19, 2010 10:27 pm 
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Great initiative Iron!!
Snow Sled looks really cool mate!! Can´t wait to the final version :)

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PostPosted: Mon Dec 20, 2010 3:19 am 
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Trebuchet just blew my mind. I have no friggin idea how you designed that in the editor. Insane man!

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PostPosted: Mon Dec 20, 2010 3:42 am 
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In one of my tutorials I show you how to build a simple trebuchet.
I'm guessing Iron Warlord's is just a variation of that, albeit with a more complex outer structure.

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PostPosted: Mon Dec 20, 2010 6:17 pm 
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Happyflow wrote:
Nice idea. The object at the beginning of trebuchet would be most interesting for me! Maybe a tutorial on this 8) ?
Thanks, but I wanna finish the track before I start showing people how its done. :P


WILLYUMZ wrote:
yep looks like a very helpful thread. how about an Advanced Piston Tutorial? i know id probably benefit
Good idea, I could do one on how to make a piston rotation hinge combo.


jook13 wrote:
Haha, you are crazy man. That snow sled is dope.
lol, thanks. No sane man would make that. :lol:


F4HMaTiSp0rT wrote:
Great initiative Iron!!
Snow Sled looks really cool mate!! Can´t wait to the final version
Thanks! I tried making a wooden sled but it has too much friction, only the bowling pin works... I'll put your gamertag in the track somewhere as a tribute. :D


Nytmair wrote:
Trebuchet just blew my mind. I have no friggin idea how you designed that in the editor. Insane man!
It's kinda simple actually. The swinging arm is the only thing that makes it work. Everything else is there to make it look complicated. :wink:


EuphoricFusion wrote:
In one of my tutorials I show you how to build a simple trebuchet.
I'm guessing Iron Warlord's is just a variation of that, albeit with a more complex outer structure.
Nice! Just had a look a you tutorial and its pretty much the same concept as mine. The only difference I think is that mine grabs the back tire of the bike... Credit goes to you for the first. :D

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PostPosted: Mon Dec 20, 2010 7:56 pm 
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My trebuchet was just bare bone for the tutorial. I have never used one in a track and it didn't look as complex as yours ;)
Cheers for the props though dude.

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PostPosted: Tue Feb 15, 2011 3:05 pm 
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do you or anyone else reading this know how the exploit works that is used to create laser tag?

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PostPosted: Tue Feb 15, 2011 9:39 pm 
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ronald84 wrote:
do you or anyone else reading this know how the exploit works that is used to create laser tag?


lights\triggers pretty simple actually )

Iron, I would love to know how you physics gods make things "stop" ? :)

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PostPosted: Tue Feb 15, 2011 10:37 pm 
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420 wrote:
ronald84 wrote:
do you or anyone else reading this know how the exploit works that is used to create laser tag?


lights\triggers pretty simple actually )

Iron, I would love to know how you physics gods make things "stop" ? :)


If you enable physics with a trigger, you can use another trigger with Physics deselected and it will stop the object wherever it is.

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PostPosted: Wed Feb 16, 2011 5:02 am 
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ShiftySamurai wrote:
420 wrote:
Iron, I would love to know how you physics gods make things "stop" ? :)


If you enable physics with a trigger, you can use another trigger with Physics deselected and it will stop the object wherever it is.

Yea, and you can do the same to turn off lights.

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PostPosted: Wed Feb 16, 2011 6:23 am 
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ShiftySamurai wrote:
420 wrote:
ronald84 wrote:
do you or anyone else reading this know how the exploit works that is used to create laser tag?


lights\triggers pretty simple actually )

Iron, I would love to know how you physics gods make things "stop" ? :)


If you enable physics with a trigger, you can use another trigger with Physics deselected and it will stop the object wherever it is.



Trick is, you cant trigger an object to stop by having it hit the trigger itself. You need a seperate object to hit the trigger. I like to glue a dummy to the moving object, so that the dummy hits the trigger. That make any sense? Its hard to find a way to word that.

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PostPosted: Wed Feb 16, 2011 8:46 pm 
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420 wrote:
ronald84 wrote:
do you or anyone else reading this know how the exploit works that is used to create laser tag?


lights\triggers pretty simple actually )



i know how the lasers are made. i made some myself in a test setup. but how did he get the bike to explode when the light is "touched"

is there some way to turn physics on on triggers so u could have moveable triggers?

edit: i read on this forum somewhere it involves some kind of glitch/exploit to make the lasers able to "kill" :D

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PostPosted: Thu Feb 17, 2011 1:10 am 
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ronald84 wrote:
420 wrote:
ronald84 wrote:
do you or anyone else reading this know how the exploit works that is used to create laser tag?


lights\triggers pretty simple actually )



i know how the lasers are made. i made some myself in a test setup. but how did he get the bike to explode when the light is "touched"

is there some way to turn physics on on triggers so u could have moveable triggers?

edit: i read on this forum somewhere it involves some kind of glitch/exploit to make the lasers able to "kill" :D

To turn physics on for the triggers, glue an object to them, then select the entire thing (trigger + object) and turn on physics. Then just hold the 'left bumper' to select only the object and delete it. (Test by pressing the 'back' button and watch the trigger fall) :D

btw, in laser tag the moving triggers activate bombs that are under the floor and behind walls. Thats how they kill you.

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PostPosted: Thu Feb 17, 2011 3:19 am 
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thanks alot warlord that was the info i was looking for.

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PostPosted: Sat Feb 19, 2011 8:29 am 
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thanks jook that works ! :D

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PostPosted: Wed Feb 23, 2011 1:04 pm 
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bump. good vids, you should make more. some of your triggers and physics in your maps seem really elaborate. i must know how :lol:

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PostPosted: Thu Feb 24, 2011 4:52 am 
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stickz027 wrote:
bump. good vids, you should make more. some of your triggers and physics in your maps seem really elaborate. i must know how :lol:

Thanks, I want to do another tutorial but haven't found the time. Till then, I could make another editor video. Any particular track that you want to see?

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PostPosted: Thu Feb 24, 2011 5:17 am 
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xIronWarlordx wrote:
stickz027 wrote:
bump. good vids, you should make more. some of your triggers and physics in your maps seem really elaborate. i must know how :lol:

Thanks, I want to do another tutorial but haven't found the time. Till then, I could make another editor video. Any particular track that you want to see?


Catacombs ? :)

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PostPosted: Thu Feb 24, 2011 9:50 am 
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xIronWarlordx wrote:
Thanks, I want to do another tutorial but haven't found the time. Till then, I could make another editor video. Any particular track that you want to see?

:lol: ill get back to you on that :twisted:

catacombs.
deathshack (even though its on your team account)
maybe oxidation too

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PostPosted: Fri Feb 25, 2011 4:20 am 
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Alright, here's a video of Catacombs in the editor. http://www.youtube.com/watch?v=Lyy3pBT0_qA

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PostPosted: Fri Feb 25, 2011 5:03 am 
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oh my goodness. soo much physics. i have alot to learn

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PostPosted: Fri Feb 25, 2011 5:28 am 
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[( Not sure if a dev will see this )

but I wonder why the wall steel decoration allows you to check physics but it will NOT move :geek:

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PostPosted: Fri Feb 25, 2011 9:03 am 
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Wow cool video Warlord. Interesting to see how those things are done. It would be cool to see more people do stuff like this, just for other builders to learn from and see how things come together. Good stuff!

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PostPosted: Fri Feb 25, 2011 11:44 am 
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yeah iron that was amazing, how the hell do you comprehend all that stuff :P i love the piston pulling up the door.....genius

oh and what are those hillclimb/inflames tracks I saw on your video IRON :twisted: :mrgreen:

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PostPosted: Fri Feb 25, 2011 12:00 pm 
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yea i want those skill games

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PostPosted: Thu Sep 08, 2011 1:59 am 
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Added an editor video of Onslaught to the first post.

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