It is currently Wed May 22, 2013 8:15 pm

All times are UTC + 2 hours [ DST ]




Post new topic Reply to topic  [ 24 posts ] 
Author Message
PostPosted: Sat Apr 07, 2012 4:45 am 
Offline
Junior member
Posts: 5
Is there going to be an option to have the rider reset to the upright position once the left analogue stick is returned to the center? This is how Joe Danger controls and I found it naturally intuitive. I only played the (trial)s hd (hehe) and I don't see the logic behind this control scheme.

I'm really looking forward to this game. So much so that I created this account solely to ask this question. thanks!

Top
  Profile  
 
PostPosted: Sat Apr 07, 2012 4:54 am 
Offline
True member
Posts: 604
User avatar

Xbox 360 Live NonRedOrchid
Highly doubt the controls will be any different at all from HD. Not centering the rider when you centre the stick has it's advantages imo.

Top
  Profile  
 
PostPosted: Sat Apr 07, 2012 6:15 am 
Offline
Forum wizard
Posts: 2374
User avatar

Xbox 360 Live Colors of Life
How long have you been playing Trials?

_________________
Image

Embrace Simplicity

Top
  Profile  
 
PostPosted: Sat Apr 07, 2012 8:31 am 
Offline
Trials Developer
Posts: 1641
User avatar

Location: Helsinki, Finland
It works just like Trials HD. The very nature of Trials is real physics and autocorrecting posture would change the bike/rider angle = at the end harder. There are wayyy more easier tracks to practice now than Trials HD when it was released, so you can practice more and adjust nerves to Trials controlling :)

_________________
RedLynx Since 1999 - Trials Rider since 2000
Job at RedLynx: Office wrestling, Telling bad jokes, Teasing our art guy Ville, Making bad coffee.. oh and some games.

Top
  Profile  
 
PostPosted: Sat Apr 07, 2012 11:57 am 
Offline
Member
Posts: 163
This would be a bad idea for one reason, because the riders position affects the bike even when you arent holding left/right. For example, as this is quite difficult to explain, positioning the rider in back lean will be different to holding 'left' for back lean. You can test this in the first wheelie skill game, put the rider in back lean, let go of the directional input and see how far the wheelie goes, the hold 'left' and watch your rider topple backwards and crash within moments.

I'm sure most of us use more skilled players use this in our runs a lot without even notiicing it. I use it especially when attempting to speed up a hillclimb, ill let go of the directional input for a split second when the rider is already in forward lean.

What you recommended would probably get on my nerves, I dont find it difficult to tap the rider into a neutral position.

_________________
69/69 Platinums
Global: Top 200

Top
  Profile  
 
PostPosted: Sat Apr 07, 2012 12:30 pm 
Offline
Senior member
Posts: 212
User avatar

Xbox 360 Live Shadowli0n
KyoshiYozima wrote:
How long have you been playing Trials?

yes how long?
i think you should just play more trials hd (Evo Practice) and leave "Mr Danger" alone :-D , its a completely different game and that auto snap back just wouldn't work.

Joe Danger doesn't have anything like the same control system or physics complexity.
In Trials you controls the rider (not the bike) and any postion the rider is in influences the bike, which is the way these games should be.
With Joe danger you control the bike and the rider is just animated.

i'm sure when you have got really used to trials you won't want that feature any more.

and welcome to the Forums :-D

_________________
Image

Top
  Profile  
 
PostPosted: Sat Apr 07, 2012 12:34 pm 
Offline
Forum wizard
Posts: 2053
User avatar

Location: Perris, CA
Kyoshi said it quite well. I must add that Joe Danger and Trials are completely different, even though they are both motorcycle platformers. Joe Danger doesn't really use anything close to real physics. This may be why it feels more intuitive. Where as Trials requires skillful stick movement to adjust to/ overcome the exaggerated physics. Takes a long time to learn. But well worth it! :mrgreen:

And welcome to the great world that RedLynx built Hope to see you climbing the Evo leaderboards :dance:

Top
  Profile  
 
PostPosted: Sun Apr 08, 2012 7:40 am 
Offline
Junior member
Posts: 5
wow! thanks for all the replies!

For starters, I only played the trials hd TRIAL (failed pun in the OP), and I will definitely be buying EVO on day 1 (that's all that really matters)! So for kicks, if you would like to stick around and continue the discussion...

xMotionSickness explained it well. So if I understand correctly there are two types of leaning input - L/R tap, L/R hold. Couldn't these two inputs just be disbursed within that direction? Like let's say (looking at the control stick) all the way Left is %100 and neutral is %0. Could %50 Left be equivalent to tapping Left, and holding Left to %100?

I could see this being a problem with the limited sensitivity inherent in the console joysticks.

Well, I'm gonna dl the trial again and try to see where you all are coming from. Oh, and Joe Danger is a good game (way too easy). don't hate! :P

Top
  Profile  
 
PostPosted: Sun Apr 08, 2012 7:50 am 
Offline
Forum wizard
Posts: 3095
User avatar

Location: Prescott Arizona

Xbox 360 Live jook13
Yeah, it is subtle, and mostly in my subconscience by now, but it needs to be the way it is. Its not something you will really realise till you spend enough time with the bike, till you learn how the bike is about to react in any upcoming sutuation.

Anyways, welcome to the forums! Anyone whos name is a tribute to aqua teen is freind of mine.

_________________
So Easy a baby could do it. I'll prove it, somebody get me a baby...

Top
  Profile  
 
PostPosted: Sun Apr 08, 2012 7:52 am 
Offline
Forum wizard
Posts: 2227
User avatar

Location: Chicago

Xbox 360 Live Chicago AJ
As soon as I read the OP I thought to myself, "what does Trials HD do?" If I had to answer, I wouldn't know exactly. So, it must not be that a big deal (to me at least).

_________________
World Records taken in HD - 20
World Records taken in EVO - 85
My Customs
YouTube Channel
Image

Top
  Profile  
 
PostPosted: Mon Apr 09, 2012 5:22 am 
Offline
Junior member
Posts: 5
^^^ ok...?

Anyway I don't think the ability to "get used to something" should solve the fundamental problem. This game seems tough enough without having to adapt to such an unusual control scheme. I remember playing perfect dark with the C buttons controlling my view... it worked then and it could work now, but it's not the optimal configuration.

And what I mean by "unusual" applies to more than just dirt bike simulators. There have been many games that convert joystick controls into realistic representation of gravity/physics. Like Forza, or Skate... the latter being a prime example of precision balance. The skater follows the input. You don't have to UNcrouch. 1:1 movement. It doesn't make sense to have it any other way.

Two separate control schemes can exist. And it would make the focus on multiplayer more successful to the newbs (sure, like myself) to pick up and play.

Sorry if I'm coming off heavy handed or whatever the term is... it's just boggling to me. I discuss this with all of you with the utmost respect. It's your baby after all (soon mine too!) and I don't want to come in here tellin'.

Top
  Profile  
 
PostPosted: Mon Apr 09, 2012 5:36 am 
Offline
Forum wizard
Posts: 2053
User avatar

Location: Perris, CA
It all comes down to preference.

Top
  Profile  
 
PostPosted: Mon Apr 09, 2012 6:57 am 
Offline
Senior member
Posts: 212
User avatar

Xbox 360 Live Shadowli0n
it just wouldnt work. when you move the rider from a lean back position to a nuetral position it affects the bike, even the slightest movement affects the bike. so to add the auto snap back to nuetral would be controling the bike for you for a split second unless it was changed so that when the auto part come in that the rider has no effect on the bike, either way it just isnt trials.

trials shouldnt conform to other games in its control system, other games should conform to trials.
its just my opinion but i think the system is perfect, it has always seemed totally natural to me and this is the first time ive ever seen anyone say anything about this "fundamental problem" :lol:

_________________
Image

Top
  Profile  
 
PostPosted: Mon Apr 09, 2012 7:02 am 
Offline
Noble member
Posts: 1054
User avatar

Location: Stetson University, FL

Xbox 360 Live xIRON WARLORDx
ShadowLI0N wrote:
Joe Danger doesn't have anything like the same control system or physics complexity.
In Trials you controls the rider (not the bike) and any postion the rider is in influences the bike, which is the way these games should be.
With Joe danger you control the bike and the rider is just animated.

+1

_________________
My Evo Custom Tracks | My Youtube Channel | Redlynx TV Episode #8

Image

Fuel For Life

Top
  Profile  
 
PostPosted: Tue Apr 10, 2012 11:57 am 
Offline
Junior member
Posts: 5
ShadowLI0N wrote:
it just wouldnt work. when you move the rider from a lean back position to a nuetral position it affects the bike, even the slightest movement affects the bike. so to add the auto snap back to nuetral would be controling the bike for you for a split second...


What's this 'auto snap back'? You all realize that the center '0' is an input, right? Nothing is auto. If you want the rider to lean back, you would hold left. When you want him to return to the center you would bring the stick towards the center... not flick it to the right.

ShadowLI0N wrote:
In Trials you controls the rider (not the bike) and any postion the rider is in influences the bike, which is the way these games should be.
With Joe danger you control the bike and the rider is just animated.


Yes, you control the rider not the bike. Gotcha. Then what controls the bike? Is it the right stick? (that's what Skate does for realism)
So using the transitive property: if you the player* holds forward (A), your rider* leans forward (B), the bike* leans forward (C). A=B, B=C, so A (the player) = (controls) C (the bike).
Now if Joe Danger had the same amount of rider animation, it would be quite similar. Yes I know JD has over the top physics and I regret making any kind of comparison. But Skate is a great example of what I'm trying to get across.

Speaking of animation, the rider in Trials HD isn't realistically reacting to the inputs. Notice if you hold a direction that the rider stays exactly in the same place as when you let loose of that said direction? Yet the bike reacts differently despite the riders steady form. btw I'm talking about both wheels on a flat surface, I'm not doing all that research to see if he actually changes for wheelies or flips... because it doesn't really matter.

Whether the player controls the rider or the bike, the controls don't make sense.

In Forza (driving simulation) you don't have to un-turn the wheel just to get it straight...

Uggh ok ok ok this is the best way I can put this:
The control stick has resistance, like a spring. Trials' control scheme is set up for something like a mouse or ... dpad... wait a second didn't this game start originally as a flash game?! Using the keyboard?! OH please tell me it used digital inputs as this would make so much sense why they went this way. If so, then I'm clearly the winner of this thread :dance: :D

Top
  Profile  
 
PostPosted: Tue Apr 10, 2012 4:37 pm 
Offline
True Fan
Posts: 477
User avatar

Xbox 360 Live MegaTrain
dancingisforbidden wrote:
Uggh ok ok ok this is the best way I can put this:
The control stick has resistance, like a spring. Trials' control scheme is set up for something like a mouse or ... dpad... wait a second didn't this game start originally as a flash game?! Using the keyboard?! OH please tell me it used digital inputs as this would make so much sense why they went this way. If so, then I'm clearly the winner of this thread :dance: :D

I think I get what you are saying, and I'm sure the control scheme you are advocating might "work" in its own way, but it wouldn't be the same game.

And frankly, the fact that you only played the "trial" of TrialsHD, and therefore never even attempted a HARD or EXTREME track (or even any of the tougher MEDIUMs!), doesn't give you a lot of credibility to come in here and tell us that the game is "doing it wrong." Part of the reason the control scheme works as well as it does is for many of those hard/extreme obstacles, which others have been trying to explain to you.

Yes, it does kinda work more like a keyboard or DPad, and many of the best Trials players still use the DPad on the XBox controller, and not the control stick. There is even still plenty of internal debate about analog stick vs DPad and B/X buttons vs analog RT/LT.

All I can say is: It works. Its not changing for Evo. Get used to it.

_________________
GamerTag: MegaTrain - Global Score Calculator - TrialsHD SIG generator

Image

Global Ranking: 850
Global + DLC: 615

Top
  Profile  
 
PostPosted: Tue Apr 10, 2012 5:03 pm 
Offline
Trials Developer
Posts: 2292
In Trials Evolution you can use both the dpad and the analog stick to change the leaning of the rider. A and B serve as digital acceleration/brake (in addition to the analog triggers). Trials series have traditionally been based on digital controls (PC keyboard and digital game pads), and we didn't want to break the working game play model when we moved to gaming consoles. One extra nice thing with the current control scheme is that you can play EVO perfectly on a arcade stick (or dpad of your racing wheel) as well. This is especially useful if you don't have four analog pads at house and want to play with all your friends.

_________________
Trials 2 & Trials HD & Trials Evolution graphics engine and game programmer

Top
  Profile  
 
PostPosted: Tue Apr 10, 2012 5:10 pm 
Offline
Member
Posts: 113
sebbbi wrote:
In Trials Evolution you can use both the dpad and the analog stick to change the leaning of the rider. A and B serve as digital acceleration/brake (in addition to the analog triggers). Trials series have traditionally been based on digital controls (PC keyboard and digital game pads), and we didn't want to break the working game play model when we moved to gaming consoles. One extra nice thing with the current control scheme is that you can play EVO perfectly on a arcade stick (or dpad of your racing wheel) as well. This is especially useful if you don't have four analog pads at house and want to play with all your friends.



Can I use my Guitar Hero controller lol

Top
  Profile  
 
PostPosted: Tue Apr 10, 2012 9:18 pm 
Offline
Senior member
Posts: 212
User avatar

Xbox 360 Live Shadowli0n
I don't mean to be rude but what you are suggesting seems rather silly to me but hey that's just my humble opinion.


Trials has been around a lot longer than the HD Version and will not change its control system ( i hope) :mrgreen:

_________________
Image

Top
  Profile  
 
PostPosted: Tue Apr 10, 2012 9:31 pm 
Offline
True member
Posts: 934
User avatar

Location: Austria

Xbox 360 Live Happyflow X
sebbbi wrote:
In Trials Evolution you can use both the dpad and the analog stick to change the leaning of the rider. A and B serve as digital acceleration/brake (in addition to the analog triggers). Trials series have traditionally been based on digital controls (PC keyboard and digital game pads), and we didn't want to break the working game play model when we moved to gaming consoles. One extra nice thing with the current control scheme is that you can play EVO perfectly on a arcade stick (or dpad of your racing wheel) as well. This is especially useful if you don't have four analog pads at house and want to play with all your friends.


The handles of a real motorcycle together with kinect recognising your position would be awesome ;)

_________________
Track Creator|Game Reviewer|Extreme Skier
Developer of the famous Warcraft 3 Battlenet Series: Dwarven Wars Ultimate

Top
  Profile  
 
PostPosted: Wed Apr 11, 2012 9:53 am 
Offline
Junior member
Posts: 5
Interesting. I didn't know I could play with the control pad. I'll give it a shot!
Also, I don't mean to imply that the default control should change... only that there should be an optional or "beginner" scheme if you will. But all is well and I am at peace knowing that the current (working ;) ) controls stem from a sort of tradition and/or feel that the series has made a name from.

Side note - I beat the heck outta N+ and Super Meat Boy on the xbla, so I loooove a challenge. I've been watching the track editor tutorials and I am very hyped!
Thanks for the warm welcome... I'll be seeing yall around :-D

Top
  Profile  
 
PostPosted: Wed Apr 11, 2012 10:23 am 
Offline
Junior member
Posts: 11
I don't think that would make much sense. Trials is all about practice, learning, and improvement. A beginner setting would actually steepen the difficulty curve because people would use it as a crutch, as opposed to learning how to use the less automated system from the start. On very early levels, you wouldn't need it. On later levels, you most certainly wouldn't want it.

In Joe Danger, I can see it. Jumps almost always land you flat, and you are encouraged to fit in lots of tricks before you land. In Trials though, you're rarely landing flat. Even if you land on a flat piece of ground you'll probably want to hit it at a slight angle for the best time. There just isn't much comparison in the way the physics work.

Top
  Profile  
 
PostPosted: Thu Apr 12, 2012 12:18 am 
Offline
Member
Posts: 68
User avatar
Sorry for the novel,

This is my spin on it, say you want to climb a hill. If it is only a small grade(incline) you can leave your rider center mass. If you go to climb a steeper grade you must lean forward to place your center of gravity closer (but in a relaxed form/ pressing forward and letting go) to the front of the bike or gravity will pull you over with the rotation force of the wheel spinning. Anyone that ever tried to "pop a wheely" on a bike learned this the hard way as a child :lol: But say you are climbing a crazy grade to the limits of the bike and the traction to the ground. With all intensive purposes you want as much weight to the front of the bike but not so much you pull all the weight off the back tire you lose traction(holding forward just enough or all the way). As you become more experienced with HD's style of physics like all skills you must find that level of balance. A very good example of this is a lot of the top players in this game have learned how to ride a wheelie even on some of the steepest grades( not all of them but a lot of them). Giving them the best traction, while still keeping them forward enough to keep balance. If the rider were to "snap back" sense the physics are rider based this would throw all the weight distribution to the rear forcing the bike over the back wheel and crashing. I can assure you this is not as complicated as it sounds but it is kinda like explained the color blue to a person that has never had eye sight.

The game is very easy to play and get good at; yet very hard to master. But like anything with time, comes experience.

Hope you able to stand reading all of that, maybe it will give you a better understanding of it.

_________________
MS spilled the beans, April 18, 2012 Woot

^^^^^^^^^^Update****TOLD YOU^^^^^^^^^^

Top
  Profile  
 
PostPosted: Thu Apr 12, 2012 1:42 am 
Offline
Member
Posts: 170
User avatar

Location: Florida

Xbox 360 Live ShoeboxGorilla
All I can say dancingisforbidden is play the game a little more. I'm going to revisit this thread around April 25th. By then, you will have had about a week of experience with Evo. I don't know if that's long enough, but I think you may change your tune once you get a few hours under your belt.

Speaking of hours, will there be a play counter with Evo? Has this been confirmed?

_________________
This is my gamertag: ShoeboxGorilla

Top
  Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ] 

All times are UTC + 2 hours [ DST ]


Who is online

Users browsing this forum: Jarr3tt88, obevaidgemeve and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group