ShadowLI0N wrote:
it just wouldnt work. when you move the rider from a lean back position to a nuetral position it affects the bike, even the slightest movement affects the bike. so to add the auto snap back to nuetral would be controling the bike for you for a split second...
What's this 'auto snap back'? You all realize that the center '0' is an input, right? Nothing is auto. If you want the rider to lean back, you would hold left. When you want him to return to the center you would bring the stick towards the center... not flick it to the right.
ShadowLI0N wrote:
In Trials you controls the rider (not the bike) and any postion the rider is in influences the bike, which is the way these games should be.
With Joe danger you control the bike and the rider is just animated.
Yes, you control the rider not the bike. Gotcha. Then what controls the bike? Is it the right stick? (that's what Skate does for realism)
So using the transitive property: if you the player* holds forward (A), your rider* leans forward (B), the bike* leans forward (C). A=B, B=C, so A (the player) = (controls) C (the bike).
Now if Joe Danger had the same amount of rider animation, it would be quite similar. Yes I know JD has over the top physics and I regret making any kind of comparison. But Skate is a great example of what I'm trying to get across.
Speaking of animation, the rider in Trials HD isn't realistically reacting to the inputs. Notice if you hold a direction that the rider stays exactly in the same place as when you let loose of that said direction? Yet the bike reacts differently despite the riders steady form. btw I'm talking about both wheels on a flat surface, I'm not doing all that research to see if he actually changes for wheelies or flips... because it doesn't really matter.
Whether the player controls the rider or the bike, the controls don't make sense.
In Forza (driving simulation) you don't have to un-turn the wheel just to get it straight...
Uggh ok ok ok this is the best way I can put this:
The control stick has resistance, like a spring. Trials' control scheme is set up for something like a mouse or ... dpad... wait a second didn't this game start originally as a flash game?! Using the keyboard?! OH please tell me it used digital inputs as this would make so much sense why they went this way. If so, then I'm clearly the winner of this thread
